# Name Nickname ### Behavior | Move Type | Kind | | ---- | ---- | | | | ### Unit Statistics | Move | Spot | Camo | Ag | Armor | PsyDef | | ---- | ---- | ---- | ---- | ---- | ---- | | | | | | | | ### Combat Weaponry (just blank header for non-active) | | | | | | | | | | | | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | Acc | | | | | | | | | | | Str | | | | | | | | | | ### Cargo | Cargo | CanBCargo | | ---- | ---- | | | | ### Unit Function #wip Unit function listing as an expand ### Costs | Crd/Trn | Cred | | ---- | ---- | | | | ### Resources Required to Build | Food | Energy | Metal | Trace | Exotica | Chemicals | Biochems | Electronics | CeramSteel | Wetware | Monopols | Gems | Singularities | | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | | | | | | | | | | | | | |