# Name
Nickname
### Behavior
| Move Type | Kind |
| ---- | ---- |
| | |
### Unit Statistics
| Move | Spot | Camo | Ag | Armor | PsyDef |
| ---- | ---- | ---- | ---- | ---- | ---- |
| | | | | | |
### Combat Weaponry (just blank header for non-active)
| | | | | | | | | | |
| ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
| Acc | | | | | | | | | |
| Str | | | | | | | | | |
### Cargo
| Cargo | CanBCargo |
| ---- | ---- |
| | |
### Unit Function
#wip Unit function listing as an expand
### Costs
| Crd/Trn | Cred |
| ---- | ---- |
| | |
### Resources Required to Build
| Food | Energy | Metal | Trace | Exotica | Chemicals | Biochems | Electronics | CeramSteel | Wetware | Monopols | Gems | Singularities |
| ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
| | | | | | | | | | | | | |